It took me about two weeks to beat Synapse on the first two difficulty levels, and another three weeks to beat the third and final difficulty level.As with any roguelike, some of it was just putting together the right run. What I thought were the best pickups in the game turned out not to be that useful in the final couple levels, where you tend to get swarmed quickly and can’t carefully pick dudes off from the herd and eliminate them in ones and twos.
Turns out what I needed was the explosion reduction power x 3, because, well, the worst situations involved you getting swarmed by suicide bombers, and surviving those explosions with a reasonable and recoverable amount of health left makes all the difference.
Anyway, I get the arguments from reviewers that say the game is limited, but it didn’t bother me. The core gameplay loop, for me, was so fun and so strong that the barely-a-story and four enemy types etc. didn’t bother me. I got a ton of playtime and fun out of it, a ton of challenge, and that’s all that matters.
A couple things - I turned off the eye tracking very early on because for me, it wasn’t nearly precise enough. Maybe other people had better luck using it for targeting, but I needed the pointer. Also, it’s a bit weird that you can platinum the game without beating the entire thing or completing all the in-game goals, only some of which are tied to trophies. I only knew I ’d platinumed it when I went back to look at when I’d beaten each level and found out there weren’t trophies for that. It’s not a big deal and I don’t really concern myself with trophies, but it was a little odd.
Next I’m on to Moss and Moss Book 2, because the PSVR2 versions of both were on big sale and I never finished the original on PSVR1.